All worlds
Multiplayer arena brawlerStatus: ConceptWorking title
Clampjack Pull
Pull problems closer.
A multiplayer arena concept: one very large salvage worker, one cable-clamp launcher, and a scrapyard full of things to yank.
- Platform
- To be decided
- Session
- Short matches
- Players
- Multiplayer
Early concept. Name, rules and kit will change.

Aim.
Clamp.
Yank.
What it is
Clampjack runs salvage in the scrapyard with a cable-clamp launcher he built himself. Fire the clamp, grab something, pull. Opponents, crates, barrels. Physics does the rest.
“If it's a problem… I can pull it.”
The core mechanic
What your hands do.
- AimLine up the launcher
- FireGrab whatever it hits
- MoveMake the pull land somewhere nasty
The loop · how a minute of Clampjack Pull goes
- AimRead the arena.
- ClampFire. Hit something.
- PullReel it in.
- ChaosPhysics takes over.
Try the mechanic
A browser sketch of the pull. Not gameplay.
The kit
Concept abilities. All subject to change.
Cable ClampPull enemies closer.Concept
Reel InBring chaos home.Concept
Solid GroundResist forces.Concept
Heavy LiftMove the arena.Concept
From the workbench

Character sheet. 
Turnaround.
Other worlds
- World 08Bad Boy
RunGood boys stop. Bad boys run. - World 01OrbitTap. Reverse. Don't get hit.
- World 02BlinkThe lights go out. Something changes.
- World 03HigiriQuiet garden. Sharp timing.
- World 04SlednautRide beyond the charted sky.
- World 05Fist of
FateOne rescue. A world at stake. - World 06Bouncy-
BallEvery landing takes you higher.