Vertical platformer · Arcade survivalStatus: In development
Bouncy-Ball
Every landing takes you higher.
Bounce through ever-changing worlds, land on the next platform, and climb as high as you can while new traps, powers, and faster challenges transform every level.
- Platform
- Mobile
- Session
- One climb at a time
- Players
- Single player
In development. New worlds, powers, and traps are being built upward.
Land clean.
Climb higher.
Survive the next world.
What it is
The only way out is up.
Bouncy-Ball is a vertical platformer built around one constant motion: the ball never stops bouncing. Guide each leap towards the next platform and keep climbing as the world scrolls beneath you.
The journey moves through living forests, open clouds, frozen heights, and blazing volcanic skies. Each world gives the ball a new elemental look, introduces a different rhythm, and pushes the difficulty higher than the last.
Upgrades turn careful jumps into sudden bursts of momentum. A rocket boost can send you soaring past danger, but traps, fragile platforms, and hostile obstacles are waiting to knock you down. The higher you climb, the less room there is for a bad landing.
The core mechanic
What your hands do.
- MoveGuide the ball towards the next safe platform.
- LandUse every automatic bounce to set up the next jump.
- BoostRocket upward when a normal bounce is not enough.
The loop · how a minute of Bouncy-Ball goes
- AimRead the platforms above and choose a landing.
- BounceTurn every impact into upward momentum.
- AdaptMeet new traps, worlds, and elemental forms.
- ClimbPush the height higher until one missed landing ends the run.
The climb keeps changing
New physics to read. New reasons to keep going.
- Elemental worldsRise from earth into clouds, ice, and fire, with more worlds planned beyond them.Concept
- Changing formsThe ball takes on a new material and personality as each environment changes around it.Concept
- UpgradesFind powers such as a rocket boost that turns one bounce into a rapid climb.Concept
- TrapsAvoid hazards designed to break your rhythm, throw you off course, or end the run completely.Concept
Other worlds
- World 07Clampjack
PullPull problems closer. - World 08Bad Boy
RunGood boys stop. Bad boys run. - World 01OrbitTap. Reverse. Don't get hit.
- World 02BlinkThe lights go out. Something changes.
- World 03HigiriQuiet garden. Sharp timing.
- World 04SlednautRide beyond the charted sky.
- World 05Fist of
FateOne rescue. A world at stake.